Edit: I've got someone on commission now, thank you all for your interest! Hi all, I'm here after deciding that I'm not at the point in my life where I want to learn Blender or other software when all I want is a single 3D printable STL File. I've made one other post on this project before YEARS ago, and immediately after…
Hey guys Is there a way to paint photo textures as normal map/displacement map from texturingxyz Onto a model in Substance Painter like we can in MARI?
Hello everyone! This is my first post to Polycount ever. Here are some weapons that i have been working on to try and improve my hand-painted textures. Let me know what you think! Thank you! Credit to FirstKeeper for her concepts.
so im just now learning unreal and trying to move vertex points of my brush. Any reason my pivots are skewered and not going according to world coordinates?
Is there a way in PS to have the brush shape completely disappear when you are applying paint to the canvas? I find the brush shape to be annoying and get in the way most of the time.
I made a smart mask but some of the information isn't getting to all the nooks and crannies I want. I've tried adjusting sliders to fill out that area but then it undoes what I like in the other areas. Is there a way to manually paint in some of the crevices on a smart mask or edge MG Mask Builder? Or are those only…
Hey! I am curious about hand painting 3d models in Photoshop. I'm hoping to use it over Substance Painter due to more brush capabilities. However, I am unsuccessful in finding out if you can import Normal Map into Photoshop. I know you can generate one, but is it possible to apply it to my 3d mesh? Thanks!
I have browsed polycount for a while now, but haven't posted anything thus far. Whilst I do love 3D, I often struggle with it so decided I could use some proper critique as I've been doing 3D for a few years now and still don't fell like I've got a firm grasp of it. This is my first attempt at Hand-painted texturing. Its…
I felt that this was the perfect project to keep improving my hand painting skills with tiling textures and reusable props and structures. As you can see from the pics, modeling and most of the texturing is well underway. I like the way the textures are coming out, but i feel they are missing the last 10% polish to really…