Started this project with the intention of learning and incorporating Fusion 360 into my workflow. The idea was to see how quickly I could build the high-poly and manual retopologise. Fusion 360 was actually very easy to pick up and it exports very high quality .STL files for use in Zbrush. From there it's onto…
Hi guys, my brother and I are just launching our game studio and were discussing which grahpics softwares we should stick with and which we should forgo. We have worked in Maya, 3dsmax and Blender equally but we haven't decided which software to purchase/use (we are on a realitively low budget.) I was intruged by…
Okay so, I'm finishing of a peice of work, using the same workflow as everything else i've made. Yet for some weird reason. When exported.. a polygon from the right arm decides it's going to connect to one on the left side. I've checked the rig, the right arm bone doesn't have any effect to the left arm and vice versa. I…
Hey folks,First of all thanks for taking time and reading this post. I'm thinking about buying a new PC,since im working on a laptop and cant use 3dsmax without having lags. I thought about something that doesn't cost more than 500. and i want it to be capable of Open GL so i can run LYS i would prefer a nvidia (if you…
Hello, So how is new Zbrush. Question is cameras and how the system works now. In past zbrush main problem for me was that it did not have real world camera and lacking many basic camera parameters. As you may know in Zbrush when you have model loaded and sekect from TOP menubar option named "Draw" you can see there thing…
I'm just getting into the world of video game art, coming from being a land architect. I'm finding all the programs and workflows I see posted somewhat overwhelming/confusing. There are so many programs out there and different people seem to do things a little differently in their workflows, and I was hoping someone could…
Hey guys I'm in my first job as a full time Visualisation Artist using 3DSMAX & Vray. I started very amateur however I'm getting a lot better. I want to switch over to using UE4 visualisation exclusively for 3 reasons; 1) UE4 is faster. It takes longer to set up the scene, but once it is set up you can have videos and…
here you are guys my last work. for this project i used 3ds max-zbrush-photoshop-substance painter-world machine and speed tree(first time using worldmachine) how i create this? 1_gather references 2_create landscape in world machine and import it to ue4 and do some clean up 3_create landscape material 4_block out castle…
hi there, im curious as to when it is appropriate in today's standards of modelling to use high to low poly modelling or just using Photoshop for creating the needed textures. imagine an abandoned house with an old car in the front garden. the house is made of traditional brick and the car is all rusted out. for the brick…
Hey, I'm Posting here for first time, feeling exciting and hoping my question has a valid point. I really like SD since I am using it then suddenly I came up with some weird requirement. I am 3dsmax user. I made one high poly brick wall and wanted to bake it to low poly mesh, Everything went well unless I stuck at Baking…