Okay so, I'm finishing of a peice of work, using the same workflow as everything else i've made. Yet for some weird reason.
When exported.. a polygon from the right arm decides it's going to connect to one on the left side. I've checked the rig, the right arm bone doesn't have any effect to the left arm and vice versa.
I don't understand why when I test an animation on it does a polygon on the lower right arm stretch to one on the left like they was magnets.
Software:
3dsMAX 2010. (I'm using this specific version because it has a certain plugin I needed.)
Here's an example of what's going on:
Think for a second that this image is the model, the black triangle is basicaly what my model is doing when it's doing an animation. Whenever I move it around via the bones in the 3dsMax viewport. I don't get this problem. But when I use an animation on it, I get this problem.
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