Hi guys, my brother and I are just launching our game studio and were discussing which grahpics softwares we should stick with and which we should forgo. We have worked in Maya, 3dsmax and Blender equally but we haven't decided which software to purchase/use (we are on a realitively low budget.) I was intruged by autodesks' Entertainment Creation Suite as it includes all of the softwares we need/want to get going (well besides things like quixel.)
My questions is as follows: would it be a good move to buy a perpetual lisence for ECS? Or is there something I don't know about it which I should be warned about? We have substantial knowledge in 3dsmax and mudbox as well as Maya (I'm not as familure with motionbuilder) and we do all our own animations and asset creation. Would it be cost effective to go this route, or should we simply stick with liscencing one software?
Thanks for any feedback :poly142:
Replies
If you feel comfortable with Blender and know that it can meet your production requirements, then I would strongly recommend taking that route and saving the money.
Another option would be to look into Maya LT, which you could pair with Mudbox for around $350 annually.
I wouldn't buy just on spec, but in the end, if you have the money: Why not?
(Different people will understand different things under "relatively low budget" and seeing that you consider to buy the suites at all, it can't be terribly low.)
Just don't forget the subscription costs if you plan to keep your versions current.
Another thing to consider is that Autodesk will continue to sell perpetual licenses for single software only for a limited time, now. (I think the suites aren't affected by that, but don't take my word for it.)
From my point of view the most sensible solution would be to decide for one base software, buy a perpetual license while you still can and keep that on maintenance subscription as long as you can. (Assuming you have the money lying around and then some.)
What software that would be is really completely up to you. Consider what you feel comfortable with but also that maybe some day you want to bring in some other people into the pipeline.
I understand the software is for the two of you?
Then make sure that both are allowed to use the license at the same time.
There are all kinds of different models. Network license, shared license etc. and it might be cheaper than buying two seats.
I dont think i read what market you are aiming for.
@kanga we are developing a game on the Cryengine. Google Hiddyn Exordium.