Hey all, I have been trying to import an animated camera into toolbag but having no luck so far, was wondering if this is doable, and if someone has a work flow/ solution for getting a camera in from Max/Maya. So far i have tried exporting an animated character+ scene assets+camera as an FBX, whilst checking the export…
I wonder if Toolbags EXR output delivers full 32 bit float. After a quick test (gi_room) I'm not so sure anymore. The image shows up in Fusion in 16 bit float only. Did I miss something or is this a known software limitation?
Hi everyone, So while working on Toolbag lately it occurred to me that our color picker could maybe use some love. Currently we have a similar style to the HSB Photoshop picker: a rectangle picking saturation & brightness, and a separate slider selecting hue. There are a lot of color pickers out there in the wild - I have…
Push. Been having this problem since i started using marmoset with 3.04 i think. Toolbag crashes when auto reloading high or low poly meshes. Its not happening always, but enough to be annoying, sometimes breaking the file so i have to setup a new one. Also i cannot seem to figure out any reproducible case. Here are a few…
Win10 Toolbag v4.04 Hi. I have always had a problem with rebaking maps. Mostly I could get around it by changing the path and filename to bake a new map. Now I am trying to rebake an AO map as the first body bake included the hair mesh which would be weird when animated (big ropey rasta). I have done some tests and none of…
I have watched a couple of introductory videos for Toolbag 4, and unfortunately the texturing video is missing some vital information. Is the texturing non-destructive? Meaning, it has smart materials ect obviously, but does this also work with manual painting? Are paint strokes recorded in world space? Can I re-import the…
Hello folks. I have an issue with Marmoset Toolbag (Greatest tool ever created ever) and Blender. I have a rifle model that is built in two parts, the main gun itself, and the magazine. When I try to import the .obj for this model into MT, it always imports it as a single object with one material. In the OBJ export…
Thanks for the feedback. We do not have plans to add new rendering features to Toolbag 3, nor do we plan to release additional versions of Toolbag 4 with features removed.
Hey guys, I'm using Marmoset Toolbag 3.04 on an older laptop with a Geforce 740M with 2gb memory, 8gb RAM, Intel i7-4710MQ @ 2.5ghz and just wanted to know if I would be missing out on any features/render settings by having such low specifications? It does take long to render out images but I'm ok with that as long as the…
Hi there! I recently found about this forum. I've been trying to camera project a pbr texture into a fbx sphere like Blender as shown in the image below, but with no avail. Is it possible to achieve this in Marmoset toolbag 4? Any help would be greatly appreciated. Thanks in advance Juan