Hey all,
I have been trying to import an animated camera into toolbag but having no luck so far, was wondering if this is doable, and if someone has a work flow/ solution for getting a camera in from Max/Maya.
So far i have tried exporting an animated character+ scene assets+camera as an FBX, whilst checking the export options to contain all necessary things. Everything but the camera is coming through correct!
Replies
A good way to test if your export settings are correct/if what you're trying to do is supported by FBX is to export the file and then import it back into your 3D app and verify that the camera animations are coming back in. If you're able to load the camera back in your 3D app but it isn't coming into Toolbag, please send us an emailed to support@marmoset.co with a description of the problem and an example file so we can debug it. Thanks!