Hey! I am a 3d Artist looking for some work. I'm very dedicated and passionate about the work that I do. I have worked on a number of games for PC, 360 and PS3. Check out my website here to see my work: http://kragsmachine.com/kragvile_3d.html Small samples - the bigger versions are on my website. [I am currently only…
I've been kind of caught up on something. I've been debating whether or not deleting the underlying mesh of a character is better when modeling something over the top of aforementioned mesh. For instance, I have my base mesh and start hard modeling a helmet over the head, would it be smarter to keep the two objects…
Hey, I've recently been playing Dishonored and Star Wars MMO and I really like the texture style they have. I've attached an image to better explain what i mean. The bit I particularly like is how they use many colours to make up the overall colour. so the greyish metal texture on the mine cart prop is actually made up of…
I have no idea how to make the textures for "mask1" "mask2""color" and "normal" I have my sword finished, and a nice texture with it, but when i upload it the textures are messed up because i dont think i did the other 3 uv maps right. I have no idea how to change the uv maps to make them the way the game will recognize…
Since FaceExtrude is basically unusable and I like parametric workflow, I decided to have some fun with streamlining the experience with the Edit Poly modifier. Hiding the complex UI means you won't accidentally commit the settings. The script files are available at scriptspot. Doing it this way also means that you can…
How do you guys go about finding companies to apply to that are not necessarily big names and aren't exactly advertising their vacancies on LinkedIn or other job boards? I seem to get better responses from these when applying to them directly. Do any of you have some sort of strategy when it comes to this?
I'm humbled with your positive reaction. Amazing. And it convices me that I can follow with more complex topics. You learned HeightLerp, so we can proceed to generated UVs, so... etc. and we'll end up doing full procedural stuff in Houdini ;D And some Unreal optimization. btw.…
I’m a designer at a prop fabrication shop here in Burbank, and I’m reaching out to this community specifically because we’re looking for a very particular kind of unicorn. We’ve posted on the usual IATSE union boards and haven't found the right fit yet. The reason I’m posting here is that we don't just need a 3D modeler;…
So I'm working on a flowering bush and I'm pleased with the flower setup, but I'm struggling to find a way of culling out the flowers from also growing in the centre of the bush. I have multiple trunks -> bifurcating branches, which split to branches with leaves and branches with flowers. The only way I think I could cull…
Heyho :smile: I got a task where I have to use a non-uniform texture (2048x1024) and bringt it to Unreal. Unfortunately there is not too much documentation about that, so I pulled out the good old cube for testing: Here's my UVlayout (using the -1 to 1 space, so it's double in width), and below my beautiful testing…