Landmark Asset Production (LAP) Job description low polygon modeler with an excellent eye for optimization of detailed hard surfaced buildings / landmarks. Ideal candidate has worked in low-polygon production pipeline and is used to producing fast, high quality results on a consistent basis. All models will consist of…
Evgeny Zateev 3D Character Artist Los Angeles , CA Phone: 213 215 8637 Email: zatey@rambler.ru https://www.artstation.com/artist/evgenyzateev Skills: - Zbrush / 3Ds Max / Mari / Marvelous Designer / Photoshop / Summary of qualifications: - Self-motivating and Team worker, open to input and working with others. - Proficient…
Greetings! I am gonna cut right to it. :) C&C welcome, Zbrush is very intimidating to me. But want to learn it so. No better way then forcing myself by trial and error. What I am working on now. --- Kunkka blade *Update-7/7/2013 very happy with the feel/look. It needs something more at the edges but can't place my finger…
I've been working on a low poly (mobile spec) character model of Lupin III this week, just a little thing before getting into my first high end piece in some time... I like doing low poly so just getting this out of my system. even did a little animation for it, I would have done a walk cycle, but it's been some time since…
Enter the official Alien vs. Predator: Evolution Fan Art Contest! Submit your AVP themed artwork here: http://www.facebook.com/AVPEvolution/app_137350649736546 Submission format: File Dimension(s) 1200x800px File specification PNG, JPG Maximum size 3 MB Submission Deadline: 04/08/2013 Prizing: Grand Prize:…
Ok maybe I am over thinking this and it could be easier then I am making it out to be...lol! I've spent all morning reading about this and trying to figure this out so if anyone can shed some insight on how to do this I would appreciate it. What I have is helmet I am modeling however my edges do not flow that well. I have…
in maya there is since version 2013 a new standard for vertex smoothing... you get really clean surface shading in the viewport... !! you have to save the prefs and restart maya to get it working !! !! but dont save your scene files i got those infos baked into a mesh !!…
Hi all, So I've been attempting to create the ward (anisotropic) specular type for some cloth shaders in UDK. I found this blog which has screenshots of how to create the different types of specularity. I'm pretty sure its the exact setup from the example image but I'm not getting the same result (image below)...…
Hey everyone, My name is Julian and I'm new to all this, I've been lurking around polycount forums for a while now and thought it's time to be part of the community. I'm a student currently working on my final year as a 3D Artist at SAE Institute. I'm basically doing a 3/4 year course in 2 years, so now I'm on my 2nd year.…
HI ALL GUYS I would like to show you my newest plugin for 3dsmax. It is called Octopus a radial menu which is pretty easy to customize. It has really cool features, which will come in handy in your everyday work. I'm constantly developing it and fixing the issues that the users has found. About the features you can check…