Hey everyone,
My name is Julian and I'm new to all this, I've been lurking around polycount forums for a while now and thought it's time to be part of the community. I'm a student currently working on my final year as a 3D Artist at SAE Institute. I'm basically doing a 3/4 year course in 2 years, so now I'm on my 2nd year.
I'm really wanting to get into the game industry as a prop/environment artist, I've just recently finished my showreel that contains all the work I've done so far in college/uni and figured this is the perfect place to get feedback and criticism.
Here is my showreel: [ame="
http://www.youtube.com/watch?v=5S0tsBUyDUI"]Julian Vermeulen - Showreel 2013 - YouTube[/ame]
Replies
Of you really wanted to get that angle and nothing else, may I suggest a slow zoom?
As always, keep the site simple, include texture sheets & wireframes, and include your contact information on every image.
I understand that many art programs like to emphasize reels, and they do let you show off to a casual audience. The people considering hiring you, however, tend to prefer individual images they can study at their leisure.
1. Poly count.
2. Some of the textures u have created and used in the these models.
Hope this helps
@DWalker: Thank you for the info, didn't really know that. I am at the process of making a website as we speak and as you said keeping the site simple.
some tips:
in ur secondo piece (hammer one) remove the base and put an open ground with some alpha blending on edges (u can do that in marmoset)
the first piece should be the stronger, try to put something more complete
dont show breakdowns/wireframe before the actual scene/model
keep it up, u r near
@silver_hoodlum: I'm not familiar with marmoset, I've mainly been using Maya, Zbrush and photoshop. But that doesn't I can't add the open ground in Maya