Landmark Asset Production (LAP)
Job description  low polygon modeler with an excellent eye for   optimization of detailed hard surfaced buildings / landmarks. Ideal   candidate has worked in low-polygon production pipeline and is used to   producing fast, high quality results on a consistent basis. All models   will consist of 2000 triangle limit with single supporting 1024x1024   texture (32 bit texture allowable for transparency planes). High   resolution models will be baked into diffuse, ambient occlusion &   normal maps. Second stage would be to combine these baked passes into   one, single source texture file. All production will be done in 3Dmax  2012 or 2013. Production cycle for  PHASE I will be approximately 20  weeks.
Please respond via PM or E-mail @ 
Landmarkproductions.job@gmail.com