I need some help with this one - been experimenting for days and not getting anywhere. I am trying to attach an object to a character in a mufti player game, the object (yes a mover / kactor), I attach the object to a bone with a specific orientation and offset. All looks well when i run the map locally (e.g. within the…
Hello! We are working on a 3d turn-based roguelike, Jupiter Hell ( http://jupiterhell.com ) that will be coming to kickstarter soon! The game is a classic roguelike, spiritual successor to Doom, the Roguelike ( http://doom.chaosforge.org ) but with modern 3d graphics and a focus on deep replayability. We are currently in…
So I basically need to create an extend animation in UDK. So the problem I have is how to do it. If I have separate floating bones, and try importing it, then UDK will instantly crash when I try to display it. If I create a skeleton where I unfreeze the length in the bone properties, then the animation just wont show the…
Hi guys, I'm quite fluent with both 3ds Max and Maya. I can animate stuff around a timeline; it's easy enough to set key frames. However, one thing I cannot figure out or find any kind of documentation on whatsoever is how someone can skin/rig/animate a character for use in a game. This is very annoying for me, because…
Hi guys! I'm using 3DS Max 2018 for creating simple game character animation and I've encountered an issue for wich i can't find any solution so far. Character (cat) has an ear bones made as head bone's childs (screenshot 1). Everything's works fine in setup mode, but if i turn on animation mode ear bones pivots and bones…
Hello everybody! After a rough deadlock on the introduction to doto workshop, i decided to build a ward. I use 3ds max as my main modelling program. So the question is this; - I have modelled a ward, reseted the x-form of it, then made a skeleton and skin it to the model in 3ds max. - I exported as .fbx and re-open it in…
At work we've been using 3ds Max and Biped and a mix of facial bones and morph targets. We have some down time between games and we're researching alternatives to Biped as well as tweaking our pipeline. I'm wondering if anyone has any suggestions for character rigging/animation alternatives, preferably 3ds max compatible.…
I worked on the proportions some, hopefully this helped some. Any input is appreciated. http://imgur.com/a/1mzAK Hi all, first time posting here, please be gentle, all though after looking at some other peoples work, I already feel a bit inadequate. This is the first independent work I have done since graduating and I am…
Mercenary Hay guys. So this is thread is for my latest and greatest project for my Uni course. The Brief is to create a custom character for the use in the Unreal 3 engine using there skeleton rig and therefore there animations. So I started by search for an insipring characterm design online and I came across the concept…
As in, max won't let me make one. It did earlier, but I foolishly deleted it after I needed to make changes to my rig and had trouble integrating them properly. Those changes made, I grab everything that's supposed to be used by the character controller and the following happens: "A character assembly cannot be created…