Home Unreal Engine

Problems with attach to actor

I need some help with this one - been experimenting for days and not getting anywhere. I am trying to attach an object to a character in a mufti player game, the object (yes a mover / kactor), I attach the object to a bone with a specific orientation and offset. All looks well when i run the map locally (e.g. within the editor)

However when i run the game from a server, the object does not attach properly to the bone and loses its offset and orientation. it is still attached but is right in the middle of the character.

I am building a map for Chivalry so I do not have direct editable access to the character skeleton meshes, which may limit what i can do.

(I have also tried the technique of having the object seem attached to the actor with a looping teleport kismet, a certain recipe for a UDK cookbook - this kind of work but I cant keep a relative orientation to the character - no access to sin or cos in kismet!!!)

my current Kismet .... (see attachment)

attach.png?psid=1

Can anyone help????
Sign In or Register to comment.