Hi guys! I'm using 3DS Max 2018 for creating simple game character animation and I've encountered an issue for wich i can't find any solution so far. Character (cat) has an ear bones made as head bone's childs (screenshot 1). Everything's works fine in setup mode, but if i turn on animation mode ear bones pivots and bones themselves becomes pulled to the head bone's pivot (screenshot 2) and there's no way i can move or rotate them, they're just moving with parent bone. I solved part with pulling to parent bone's pivot by switching on "Additive to setup pose" in Hierarchy>Link info>Animation mode, now they are on assigned places, but i still can control them only by affecting the parent bone so i can't move or rotate them directly. Here's a scene file
with character skeleton. Can you please test it and tell me is it really a technical issue or it is just me doing something wrong? Is there any solution for that?