Hi everyone !I'm actually facing an issue with seams.Here the frame body is divide in 4 parts in the UV, the part 1 has a mirror of itself.When working in Painter I noticed that the part 1 is great on one side, but the other side the part 1 mirrored, the seam is really obvious. I think the problem come from the part 2, its…
First new project of 2021! Astri Lohne is one of my favourite artists ever and (with their permission) I'm very excited to create their OC Axyl in 3D Astri's Original Concept I'm indulging myself a little and just doing all my favourite things with this project. A cool character, interesting outfit, horns, weapon, and I…
Hello, I'm looking for some critique on this piece I am working on which is based on this concept art. https://www.artstation.com/artwork/XnDx4L Thanks for looking.
Hey guys,I was wondering if there's a particular reason why Toolbag is missing this simple feature that exists in most 3D packages? Here's an image of what I mean(In 3dsmax):
Hi everyone! So I'm looking for the best way to send bones from max to blender. But it seems to boil down to a more generic thing: how to get bones into blender. The issue is that the bone orientation in blender seems to point always in Y-direction. So if you want to have a connected bone system all these bones need to…
Beginner question. What is the difference between "Rotate" and "Rotate Axis" ? And also what is "local rotation axis?"
I tried looking the documentation of Maya, but still i am soo confused.
HI, This might be the biggest thing I am currently missing in Maya as a former max user. Imagine situation when i want move some vertices with soft selection in awkward way. In max I just setup my camera angle perpendicularly and use "screen" orientation. That's it. How do you manage in Maya? Thanks for any advice.
Heya im new to rigging in Maya an was watching a guide which said all joints need to be pointing with the "Y" in the direction it shall move forward correctly. He used Component type as a selection then used "Local rotation axis" an it clicked the little axis an he could spin it. For me even with that clicked i only manage…
Hey all, Quick (I hope) question. Is there a way to change the pivot of a bone in max to have it look down the 4 axis at the next bone in the chain? I seem to be drawing a blank here, I try adjusting the pivot, but the bone follows. This is fairly easy to accomplish while building a rig in maya, but seem to be stumped here…
Goal Get components to line up when modeling for specifics Issue While I have the ability to snap to any given component (face, edge, vertex, etc), I can not find the option or hotkey that allows me to snap 1 component to another alone 1 axis exclusively Version: 2.81 Steps Taken To Isolate Problem Looked in the snap menu.…