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Screen Axis Orientation in Maya

polycounter lvl 14
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Axcel polycounter lvl 14
HI,

This might be the biggest thing I am currently missing in Maya as a former max user.
Imagine situation when i want move some vertices with soft selection in awkward way. In max I just setup my camera angle 
perpendicularly and use "screen" orientation. That's it.

How do you manage in Maya?

Thanks for any advice.

Replies

  • icegodofhungary
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    icegodofhungary interpolator
    You can change axis orientation of the move tool by double clicking the move button and there's a drop down menu in the tool settings. There's world, object, component, normal, and custom.

    If none of those do what you want the "Transform" tool may be worth a shot. It treats a group of what you're moving as individuals. It's on the "Edit Mesh" drop down on the top tool bar. You can also add it to a shelf for easy access. Though, this tool doesn't have a soft selection, you just have to pick the components you want to affect.
  • hijavines
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    I know this has been awhile but if someone still needs it, just middle drag the object/component and it will move along the screen orientation.

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