Hey all,
Quick (I hope) question. Is there a way to change the pivot of a bone in max to have it look down the 4 axis at the next bone in the chain? I seem to be drawing a blank here, I try adjusting the pivot, but the bone follows. This is fairly easy to accomplish while building a rig in maya, but seem to be stumped here in Max. I want to adjust the bone pivots so they're all looking down the Y, with z facing toward the front of the character.
I've tried breaking the connections of the bones, so theyre all floating, but the pivot change still rotates the bone itself, and not just the pivot. Thanks again!
Replies
Much easier