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Symmetrical Normal on X axis possible ?

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BrunoNM polycounter lvl 2
Hi everyone !
I'm actually facing an issue with seams.
Here the frame body is divide in 4 parts in the UV, the part 1 has a mirror of itself.
When working in Painter I noticed that the part 1 is great on one side, but the other side the part 1 mirrored, the seam is really obvious.

I think the problem come from the part 2, its gradiant is different on both sides.
So I would like to know if there is a solution or trick to avoid this issue ?

Hope somebody has a idea =) ?!


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