I'm looking to bake normals in maya and some other types of maps in xnormal and have the projections line up perfectly between apps. Does anyone know of a way to export maya envelopes for use in xnormal? Alternatively does anyone know how to perform and identical mesh expansiion as the envelope so that I could export that…
Hey guys, i am using max for modeling, and want to try and use maya for rigging and animation. But, when i import a model from max in maya, i cant really do something, move my camera or even select the model And my model is 654.145 total. Am i am doing something wrong?
Maya creates certain nodes at the creation of a scene that it uses as defaults. I'm not sure why you can't delete them I'm guessing because maya uses them as a fall back in case something goes wrong or missing. For example "lambert1" "particleCloud1" and "shaderGlow1" are nodes that can't be deleted because certain shaders…
Looks really nice. Only crit I have is the leather gun holster seems a bit shiny, compared to the boots and the belt. Not reading so much as leather. Maybe give it more variation in the roughness texture?
I created a mesh from a plane primitive and cannot remove the hard edges on its border (shown in purple) This is causing issues when I try to extrude and use smooth preview. When I bring the model into blender and clear hard edges I can extrude and apply a subsurf with no issue. However, bringing that same model back into…
Hiya, Long story short I'm in a contract for doing animation. The client wanted some model changes and I get to do them (yay :( ) I told him I'm not a modeler and it would also add to contract, he said to go ahead and do it. I've got the changes made and I'm trying to adjust the UV's in maya's UV editor. Other than the UV…
Could someone explain the process of Light maps in Maya please? I'll show below an example of what I've managed to do, but I'm convinced it's wrong! Here's a render of the model its self. My process of making the light maps is to combine the objects that each material are on. I have 4 Materials /Shaders and so I've got 4…
Hello friends and Polycounters! I'm currently working on a project where I am using Substance Designer + Painter and Maya + Arnold. Things have been going smoothly thus far, but I've been having some issues trying to get PBR materials to look right in Maya. Specifically I've been having issues with Roughness and…
Hi all, So I've exported my textures from substance painter and tried to plug them into aiStandardSurface shader. My problem is that Maya won't even recognise a single UV tile (no number of UV tiles is displayed). On top of that, I keep getting two errors: 1)# Error: invalid syntax 2)# Error: file: C:/Program…
Does everyone else have this issue or is it just me? Im running maya 2014 on an imac. It says "press esc to interrupt calculation" when Im rendering viewport playblasts or rendering with mental ray but when I press esc nothing happens and Im forced to wait ages for it to finish or just force quit maya.