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Problems with UDIMs in Maya 2020.

Hi all,
So I've exported my textures from substance painter and tried to plug them into aiStandardSurface shader. My problem is that Maya won't even recognise a single UV tile (no number of UV tiles is displayed). On top of that, I keep getting two errors:
1)# Error: invalid syntax
2)
# Error: file: C:/Program Files/Autodesk/Maya2020/scripts/AETemplates/AEfileTemplate.mel line 665: invalid syntax
Screenshots of painter export settings and naming convention inside Maya attached. I don't think it's my naming convention that is the culprit in here but I might be wrong. I honestly am at a loss here. Would greatly appreciate some help! ^_^

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