Hi all,
So I've exported my textures from substance painter and tried to plug them into aiStandardSurface shader. My problem is that Maya won't even recognise a single UV tile (no number of UV tiles is displayed). On top of that, I keep getting two errors:
1)
# Error: invalid syntax
2)# Error: file: C:/Program Files/Autodesk/Maya2020/scripts/AETemplates/AEfileTemplate.mel line 665: invalid syntax
Screenshots of painter export settings and naming convention inside Maya attached. I don't think it's my naming convention that is the culprit in here but I might be wrong. I honestly am at a loss here. Would greatly appreciate some help! ^_^
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