Hiya,
Long story short I'm in a contract for doing animation. The client wanted some model changes and I get to do them (yay
) I told him I'm not a modeler and it would also add to contract, he said to go ahead and do it.
I've got the changes made and I'm trying to adjust the UV's in maya's UV editor. Other than the UV editor being slower than a depressed snail xanex when I move a UV it moves the surrounding UV's and I can't figure out how to stop it. It's driving me nuts. I must not have the right search terms because I can't find anything on google.
If someone could help me with what setting stops Maya from moving surrounding UV's I would be forever thankful.
Replies
You need to hover the UVeditor (over the UV patch) right-click and select vertex-shell so to speak, i know it's tricky but you need to tell Maya this way or you're going to select the whole island.
The weird thing is that sometimes I just right click and go to Shell mode, and I can move and select shells super easy (Like Autodesk's documentation page says). Then all of a sudden, I can't anymore and I have to do that longer way of selecting it...
I was not in soft select mode. I thought about that when when I hit B to go into SS it grabbed a whole lot more.