I created a mesh from a plane primitive and cannot remove the hard edges on its border (shown in purple) This is causing issues when I try to extrude and use smooth preview. When I bring the model into blender and clear hard edges I can extrude and apply a subsurf with no issue. However, bringing that same model back into maya (after hard edges are cleared) shows the edges as hard again in Maya.
This is only true of border edges.
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So I guess there are 2 issues:
1. What does this actually display?
2. If this is not how to display truly hard edges, then how?
This is how you get subdiv that uses hard edges like creasing. You can also adjust a few other things here. Have a look at this blog post I made that's also relevant:
https://www.artstation.com/dankeating/blog/dKOZ/quick-script-for-changing-smoothing-values-across-multiple-objects
Thanks for the info!
And BorderEdges cant be soft.