I have been working with a small indie team on a game called Shadow Lab. It's a top down stealth game where you utilize various to avoid detection and hack terminals. You can find out more on the games blog. The are screenshots of the game and some videos to check out there. Anyways here is some of the work I have been…
Make your map bigger! Textures always serve a purpose (in this case, learning) so that must be kept in mind when making one! Obviously, the more stones or whatever you have, the less pixels each one will take up. So yes, that's less info for your normal map as well. Think of it this way: if you made this texture with 2 big…
Do you have texporter? Just get texporter and export it as a 512 x 512 map. And here are some updates on mine, just worked on it for about 20 more mins today. Christmas is coming so computer time is short for me ATM :P.
Yeah planned on posting these anyways. The textures are all 1024x1024. I tried 512s for the diffuse but it washed out a lot of the detail. I could probably get away with a 512 on the normal and opacity / alpha but it doesn't need to be optimized for any specific purpose. and here are the wires
Thanks ;) the texture is pretty big for this one 1024 x 1024, I think as a test it's ok what would you recommend doing it at? 512 x 512? 891 tris, pretty sure I could get it down a bit especially on those thorns.
Hello.I made a model of the sword in Mayа (it's long). After that I've done a UV, it would be logical to make it with a texture 512 x 1024 (not in a square), I did so. How to work with this texture further? Unfortunately, I did not find anything clear on this topic. I would be grateful for links to the tutorial or a hint…
Hi, I started modeling about two years ago. I never really got in to texturing, but I started doing that now. Here's my glock. 784 triangles, 512*512 texture map, this model is for a first person shooter (q3 engine based), I'm really looking for some constructive critism so I can improve.
Hello all, This is an angel character I just finished who had her wings cut off. I'm still learning so any tips about anything I could have done better is appreciated. 2198 poly and 3951 tris. 2 1024 colormap 2 512 spec 1 512 alpha jason
Good Evening, Does anyone have any good workflows or recommendations for creating a repeating/tiled texture that repeats only a portion of the texture map? So instead of using an entire 512*512 to repeat a texture, you can be able to tile just a portion of it, leaving the rest of the map open for texture sharing?