I have been working with a small indie team on a game called Shadow Lab. It's a top down stealth game where you utilize various to avoid detection and hack terminals. You can find out more on the games
blog. The are screenshots of the game and some videos to check out there. Anyways here is some of the work I have been doing on it.
Heroine ( 1,700 tris, 1x 512 Diffuse, 1x 256 Diffuse) :
Researcher ( 2,000 tris, 3x 512 Diffuse):
Droid ( 1,500 tris, 2x 512 Diffuse) :
Replies
But, i think, droid is too monocrome, more colors needed.
It works for me :O
Regardless, both the game and its art seems pretty cool!
@ Onmioji - Thanks! I agree. I might be making a variation on the droid at some point.
@ komaokc - Glad you like them. Not sure why the link isn't working for you . Here is the link again http://www.sparkypants.com/about-shadow-lab/.
@ Klamp - Thanks! Yeah that did concern me. I original thought there would be more perspective, so you would see more of it. Though they only took between 30 - 40 hours each ( the droid took less) so it wasn't a huge waste.
@ Jackablade - It was time constraint based. I wanted to sculpt out characters, but they wanted to have them ready by GDC to demo. I decided to go with this method as it was much faster.
Edit: If you mean we should have raster painted the sprites, than the reason is we wanted to reuse animation as we have them on a rig system that can transfer pretty well.