Hey all! I am working on another project for my portfolio, this time a creepy house! This is what I have so far for the concept. I modified an existing concept and then created what I think the back should look like. Any suggestions would be great! <my perspective is poop>
I've had to postpone a scene I was working due to this project. I going to work on a house basement scene. This is the concept I will be using (I don't know who the artist is). I only got to block out the scene and work on some textures And here are some screenshots from Marmoset, so you can have a better look at the…
Just bringing this to people's attention: zdnet.com/cispa-passes-u-s-house-death-of-the-fourth-amendment-7000014205/ while we are all fixated on the Boston thing..
I need to make a building or a house with 6000 poly limit, and a max texture of 1024x1024. Anyone know of any? And I mean ones that are actually good hahaha.
Jordon Walker dropped us a line to let us know he made his UDK Bath House entry for the Brawl, available for download Jordon, graciously made his winning entry available for download. Go, drink at the fountain of knowledge! We are talking about it here. You can grab the UDK scene here.
Wanted to re-create some work from D-Pad Studios gorgeous game Owlboy. Decided to go through and do a block out of the interior of Otus' house. Looking to get the blockout in a good spot before UVing and sculpting. And trying to decide if I should do a stylized or hand painted look for the environment.
Hello polycounters.I modeled a house some months ago when I started hand painting for the first time and it came out messy like this: [SKETCHFAB]e13c33fa4dac488bac051aa3adbd9f6c[/SKETCHFAB] Then recently I'm trying to redo some of my models so I messed a bit with it and textured it again…
My first artistic inspiration ever was Albert Uderzo, the artist behind Asterix and Obelix, when i was a young kid. So here's my take on one of the houses that could be in the village of the irreducible Gallics. :) I'd like to add more props. Planning on doing the inside next.
I was inspired by horror, medieval and fantasy games, the overall idea is an Environment study on the Unreal Engine. The house modeled from the concept of (andrew-gman). Used: 3DS Max/Maya/Unreal Engine 4/QuixelSuite/SubstanceDesigner/Zbrush/Photoshop
Hi guys, this is my first thread on this forum. I'm a newbie in 3D, and I wanted to show you my works. Tell me what is right and what is wrong, i've a lot to learn and I really want to improve my skill. Thank you guys :) It's a medieval house with some props around :) Attachment not found. Attachment not found.