I've had to postpone a scene I was working due to this project. I going to work on a house basement scene.
This is the concept I will be using (I don't know who the artist is).
![Image: https://us.v-cdn.net/5021068/uploads/editor/lq/dan0b8bqjw4e.jpg](https://us.v-cdn.net/5021068/uploads/editor/lq/dan0b8bqjw4e.jpg)
I only got to block out the scene and work on some textures
![](https://us.v-cdn.net/5021068/uploads/editor/lb/phi6bkvecq5t.jpg)
![](https://us.v-cdn.net/5021068/uploads/editor/jf/h5lgahnw9s34.jpg)
And here are some screenshots from Marmoset, so you can have a better look at the textures.
![](https://us.v-cdn.net/5021068/uploads/editor/gm/odfa44n9vkba.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/jq/5i4myre8uj4k.jpg](https://us.v-cdn.net/5021068/uploads/editor/jq/5i4myre8uj4k.jpg)
I will be showing the progress here and every kind of critique will be helpful.
Replies
I didn't like the straight line where that wall meets the ground, so I decided to add something to break up that straight line.
I recognised it though, it's by Reuben McNaughton, from Gorillaz music video 'Saturnz Barz'
You should give it a watch, there's lots more angles.
The spot light is there just to light the props, I'll remove it in the future.
I've changed the position between the boxes and the boiler because the boiler was blocking some of the sun light. As this is already a dark scene, I couldn't let any of the light be blocked, although I liked the boiler's silhouette against the window. There's also some foliage added to the window. I'm going to distort those boxes a little as I don't like how straight they are.
And here it is quickly placed inside of Unity. You can't see it very well due to lighting.
Keep it up
@aclund3 Yeah, I know. The grain was done in zbrush and then the texture did some of the work too. Other planks have that kind of grain at the end. I realised that the grain there was wrong too late and I didn't want to do it again, so I just left like that.
I've also added some geometry to those decals on the ground as I felt they were looking too flat.
5k sounds good, how much did it have before?
Would be cool if you add a wireframe render of that last image, once you're finished of course.
Also, to match level of detail a bit more considering the amount of polys in the couch, I'd throw a few more loops in the arch to segment it less. Its the only thing in the scene that screams 'lo-poly game object' to me.
In this closer shot I'm thinking the wall and floor materials seem a bit scaled up and are a bit 'fuzzy.' On the other hand, I'm totally buying the couch and other fabrics, so nice work there
Nice environment though, I was thinking to break up the ceiling maybe add wooden beams that look like they're supporting the house. I don't know if they would use brick and wood in conjunction like that so maybe look that up first though.
I agree with you on that OSB board, looks like it's been perfectly cut, I'll redo that one. I'll add some more food leftovers around. The person living in this place was being kept in there, I don't want to make it look like he was being treated good.
@RustySpannerz I was thinking of adding some, the concept has wood beams on the ceiling too. I just didn't know how it would work with that arch in the middle.
If you go with wood beams, I might lose the large concrete columns. They wouldn't go together in the real world... but I suppose it depends on how close to reality you want to be. Large concrete columns indicate big commercial spaces and/or skyscrapers. The wood beams would go in the short direction of the room, over the top of the arch. You could raise the ceiling a bit because the wood beams would bring it back down. The concept looks like 4x10s spaced at about 4-6 feet (I'm guessing), which would indicate at least a 2 story house on top of the basement to me. In my experience, I haven't seen those weird perpendicular blocks between the large beams. Probably would skip those. Lots of random thoughts there, hope some are helpful
And as always, you still gotta make it look good, so if you need to break reality then do