Wanted to re-create some work from D-Pad Studios gorgeous game Owlboy.
Decided to go through and do a block out of the interior of Otus' house.
Looking to get the blockout in a good spot before UVing and sculpting. And trying to decide if I should do a stylized or hand painted look for the environment.
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Got some of the assets sculpted and baked! I think the bakes came out pretty alright, but now I'm at the point of trying to figure out the best approach for texturing.
After you mentioning that I can definitely see the bed frame could use a few more loops for sure. If there's any spots you noticed that could definitely use them feel free to let me know.
Although I do love me some hand painting, I'm trying to give substance painter a whirl when it comes to texturing.
Think I'm getting close to getting all these props in engine. Probably going to toss all these in unreal!
Got all the assets in engine now and started playing around with some fire for the fireplace.
Gonna look into some lighting and touching up a few additional assets.
Calling this fella done! Think the results came out pretty alright and definitely learned a lot.