Hi there! I'm baking in TB3 for the first time and I've a got a problem. I made a column and one part of it is a simple plane. Now as you can see, when baking the normal map, I get these artifacts on the edge. When I turn padding to "none", this artifact also disappears. I also baked a quick AO and I get the feeling that…
https://vimeo.com/217559305 Do you have the desire to learn? The hunger for knowledge? You’re in luck, we’ve just released a new video tutorial that focuses on the refraction shader. Uncover the light-bending mysteries of the universe as we show you how to create a variety of different types of glass and gem materials.…
I'm not sure if this is even the right place to ask and I don't want to annoy people but I was looking for a little help from some people who really know what they are doing. Basically I'm looking to get into 3d modeling starting with TF2 items but then doing a whole lot more (I'm also currently starting to learn C#) the…
Hey there guys, since I started doing character, making male character was always much more of a trouble for me then doing female, that's why I decided to start praticing them *logic i know * So here ya go, its still very WIP at the moment but i am really looking forward to get some comment and critics from you guys so I…
Just graduated college, need money to move into an apartment with a roommate, but also could use a bit more time getting my portifolio ready for a game biz job methinks...how many of you had a retail or some such job before getting into the game industry (or aren't in the industry yet, and working somewhere?) I'm thinking…
I m trying to get raytracing reflection working, but nothing works so far. I m using directx12, turned on the raytracing tabs in the project setting, i have a geforce gtx 1070 ti (maybe my gpu is the problem?). Any suggestions?
I did n't really get much this year, being old and what have you, but treated myself to a scale model of the titanic. Have to glue and assemble it. Should keep me busy till next year:) what did you get?
For.. > a turret hero prop ..this might be overkill. For some VFX in a movie you might even need more. So this all depends on your use case and the needed pixel density. I guess the turret will not be used for a "portray" shot but "somewhere on the screen" in a game ?? Again: You may have to elaborate this to get a more…