Morning fightfans. I'm using max7 at work, and rendering out textures and normal maps. They appear fine in the preview window, but I have noticed that all the outputs that are saved (with padding etc.) are pure black. Any ideas? Have I toggled a "make black images" output or something?
Hey guys, I thought I'd try a smaller environment and focus on a concept rather than a larger environment. I'm basing this environment off of the work done by Ward Lindhout: And this is my current progress: Very early stages, any critique let me know :)
Ive noticed after 2-3 day my icons rearrange themselves randomly. this gets annoying because all my frequently used programs are to the right and the games and junk are to the left. its just something annoying that im currently trying to find an answer to now. does anyone else have this issue or better yet an answer? also…
Hey guys, sorry I didn't get chance to do last weeks theme but how about a short dialogue scene this week? I don't do a lot of these so I for one am definitely in need of some practice on them. Probably best to just keep it as a single character considering the time constraint but do whatever you want. If you'd rather…
i believe its nothing wrong, might be that Maya 7 dont have such support. If its going on default rendering it should work in high quality rendering, so, it doesnt have support.
So this is my first attempt at modeling a weapon. I used a few different references. And because I could find a set of references showing all of the parts good I pieced them together a bit trying to make it look right. Here and here are the two main references I used, I had many others that I used as well. I plan to do the…
I am taking the practice exam first, and if all goes well, the real certification as well. Looking for any tips for the test. I have taken 2 professional courses via a company called New Horizons (learned about this site from the educator), and have a Bachelors of Fine Arts emphasis Graphic Design under my belt already. I…
Hello there~ Just finished the textures on this house I build a while ago. Let me know what you think, I could you some crits. The front wall is pretty obnoxious now that I look at it, ill fix that.
I'm looking for a plugin or program that will achieve the same effect of the polycrunch tool for 3dsmax. I would like to import my high poly mudbox models into maya in order to construct the low poly mesh for normal mapped characters, etc. Also, if anyone can point me in the direction or describe an effective workflow for…