I am exporting an FBX (with baked animation) from Maya and into Marmoset, but the normals keep smoothing, even though I have hardened and locked them in Maya. Is there a way to keep the mesh in its hardened state as an FBX? (In the picture on the left, is the mesh imported as an OBJ with normals, and on the right is the…
if it's a recent version of maya then it may be related to their 'customer involvement' tool, something that talks to autodesk whenever you close down the app. causes a not-so-brief hang after clicking exit from what i've seen. perhaps in your case it triggers something else?…
ADN Modeler Tools is a smart modeling script tool for Maya that comes with multiple useful tools,ranging from simple scripts to highly complex tools that completely redefine your workflow. Use this line of code as said in the documentation : source "AMTools/ADNModelerTools05.mel"; https://gumroad.com/l/adntools The tool…
I'm mainly a Max guy, but have had to pick up Maya lately and I've found that this: http://www.castorlee.com/maya-tools/auto-uv-mapper plus this: http://www.creativecrash.com/maya/downloads/scripts-plugins/texturing/c/uvdeluxe cover pretty much all my UV needs.
I'm just looking for confirmation that hiding components isn't possible in Maya. Yes, I know how to hide objects, and I can separate a mesh and hide, since those parts are now standalone objects, but let's say I need to paint some weights for the inside of the mouth so I'd like to hide most of the head. I can't do it. Such…
Hey guys, I'm currently in the process of creating an environment in maya for uni. Only problem is, is that i'm a native max user and I'm really struggling to get to grips with maya. My problem, is that i've tried unwrapping quite a simple object and the uvs are layed out pretty nice and square in the texture editor but on…
He saw what he had created and knew . . . it was a MONSTER - dum dum dum Goals: 1. Create a useful Maya viewport shader with many functions and techniques to showcase a wide range of surface properties 2. Write a Shader with a compartmentalized structure that is easy to read and dissect for people learning to code. This…
Hi, DcBoolManager is a free maya script to enhance boolean modeling workflow. It works on maya 2016 and above. It's available on gumroad here: https://gum.co/LMlq It's still wip so please give it a try and tell me what I can change. here's 2 videos showing how it works: https://www.youtube.com/watch?v=m2LGtvwCLy4…
Hey guys, Back with another question which has been on my mind for quite some time now: I was wondering if there is some way to move multiple vertices at the same time in Maya and have them constrained to their respective edges, as one would be able to do in 3ds max? Here is an example of what I might want to achieve in…
Hi, I am wondering if new Alias 2021 modeling capabilities will make Maya Polygonal Modeling kind of obsolete? I used Alias but never used Maya. Anyone has any idea?