Hey guys,
Back with another question which has been on my mind for quite some time now:
I was wondering if there is some way to move
multiple vertices at the same time in
Maya and have them constrained to their respective edges, as one would be able to do in 3ds max?
Here is an example of what I might want to achieve in Maya, through Max:
![CQdRy.jpg](http://i.imgur.com/CQdRy.jpg)
Thanks in advance
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
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Replies
If you set the scale pivot to the vertex in between the other 2 you can mimic that feature a bit.
Worked for me
I tried using the Scale/Transform Along normals option but it only gave 50% of whats needed
then I'd get frustrated with maya , export to max and finish the job with proper tools
If you feel like having a plugin, you can use draster NEX. They have features like constraint and also retopology tools.
hold c and mmb on the edges you want to slide the vert on and then move the mouse along the edge.
wish maya had more features like max