your video really intrigued me , and so I just gave this plugin a go, but when sending to zbrush I get this error message: // Error: file: C:/Users/XXXX/Documents/maya/2016.5/scripts/DcBoolManager.mel line 232: Cannot find procedure "Unfold3D". // I've checked to see perhaps Unflod3D was toggled off in the plugin manager, but it's on. any clue?
your video really intrigued me , and so I just gave this plugin a go, but when sending to zbrush I get this error message: // Error: file: C:/Users/XXXX/Documents/maya/2016.5/scripts/DcBoolManager.mel line 232: Cannot find procedure "Unfold3D". // I've checked to see perhaps Unflod3D was toggled off in the plugin manager, but it's on. any clue?
There's a problem with Bonus Tools in update 2016.5 (or SP1?), there was an update made which you can find on the autodesk website - but you can also change the script itself. Instead of "Unfold3D -u", change it to "u3dUnfold" and it should work.
I had a similar problem with a tool I made that does practically the same thing (but forgive me if this doesn't help at all!)
your video really intrigued me , and so I just gave this plugin a go, but when sending to zbrush I get this error message: // Error: file: C:/Users/XXXX/Documents/maya/2016.5/scripts/DcBoolManager.mel line 232: Cannot find procedure "Unfold3D". // I've checked to see perhaps Unflod3D was toggled off in the plugin manager, but it's on. any clue?
There's a problem with Bonus Tools in update 2016.5 (or SP1?), there was an update made which you can find on the autodesk website - but you can also change the script itself. Instead of "Unfold3D -u", change it to "u3dUnfold" and it should work.
I had a similar problem with a tool I made that does practically the same thing (but forgive me if this doesn't help at all!)
your video really intrigued me , and so I just gave this plugin a go, but when sending to zbrush I get this error message: // Error: file: C:/Users/XXXX/Documents/maya/2016.5/scripts/DcBoolManager.mel line 232: Cannot find procedure "Unfold3D". // I've checked to see perhaps Unflod3D was toggled off in the plugin manager, but it's on. any clue?
There's a problem with Bonus Tools in update 2016.5 (or SP1?), there was an update made which you can find on the autodesk website - but you can also change the script itself. Instead of "Unfold3D -u", change it to "u3dUnfold" and it should work.
I had a similar problem with a tool I made that does practically the same thing (but forgive me if this doesn't help at all!)
Thanks for the answer. I wasn't aware of this problem. I only tested it on maya 2016.
Thanks for the answer. I wasn't aware of this problem. I only tested it on maya 2016.
No worries mate.
As mentioned, Autodesk did release a fix, but only for their tools. Meaning, the command in 2016.5 has changed to the above.
You might be able to find the version of Maya by getting the result of the 'about -version' command and issue Unfold3D or u3dUnfold respectively (there might be a better way to do this, not quite sure)
@eltarbos I'm sure you will re release, but I fixed it for 2016.5 ex2 BAsically what others said, they changed the Unfold3d flag and its attributes.
line 232
Change from
@eltarbos I'm sure you will re release, but I fixed it for 2016.5 ex2 BAsically what others said, they changed the Unfold3d flag and its attributes.
line 232
Change from
I have updated the script to version 1.01. -Now I check unfold3d version. If unfold3d is not installed, it uses legacy version. - If for some reasons you don't want to use auto UVs, I also added a auto Unfold UVs radio button on/off above the zbrush export button.
v1.02 available -- Adds compatibility with all maya versions. For maya versions older than 2015, the legacy boolean algorithm is used. Of course, the new boolean algorithm introduced in maya 2015 is faster and more robust. With older version, you might experience some weird problems like shader lost or mesh disappearing. The autoUV used for zbrush export might give bad results too.
Hey there guys, apologies in advance for my stupid question but how exactly do I run this? I have followed Autodesk's instructions for both saving and running a MEL script but I get nothing. I'm sure I'm just missing something simple.
Hey there guys, apologies in advance for my stupid question but how exactly do I run this? I have followed Autodesk's instructions for both saving and running a MEL script but I get nothing. I'm sure I'm just missing something simple.
It looks amazing by the way
Hi Vexinglion,
You just have to put the DcBoolManager.mel in your maya script folder.
Really thanks for such a great plug-in. Actually, i have some problem. i click the icon or roll the scripts, there are no response. Any error message or any pop-up windows. Other mel scripts are doing well, and I tired both 2016 & 2017 ver. Have you any idea about this?
Replies
// Error: file: C:/Users/XXXX/Documents/maya/2016.5/scripts/DcBoolManager.mel line 232: Cannot find procedure "Unfold3D". //
I've checked to see perhaps Unflod3D was toggled off in the plugin manager, but it's on. any clue?
There's a problem with Bonus Tools in update 2016.5 (or SP1?), there was an update made which you can find on the autodesk website - but you can also change the script itself. Instead of "Unfold3D -u", change it to "u3dUnfold" and it should work.
I had a similar problem with a tool I made that does practically the same thing (but forgive me if this doesn't help at all!)
Thanks for the answer. I wasn't aware of this problem. I only tested it on maya 2016.
As mentioned, Autodesk did release a fix, but only for their tools. Meaning, the command in 2016.5 has changed to the above.
You might be able to find the version of Maya by getting the result of the 'about -version' command and issue Unfold3D or u3dUnfold respectively (there might be a better way to do this, not quite sure)
thank you!
I'm sure you will re release, but I fixed it for 2016.5 ex2
BAsically what others said, they changed the Unfold3d flag and its attributes. line 232 Change from To Then it should work for that version, I guess you could check the version with The -u attribute is removed in ext2 also. then I guess you can make it chose to do the unfold3d if 0 and u3dunfold if 1
Great script by the way, very nice addition to my maya pipeline :awesome:
I will try to update the script tomorow.
-Now I check unfold3d version. If unfold3d is not installed, it uses legacy version.
- If for some reasons you don't want to use auto UVs, I also added a auto Unfold UVs radio button on/off above the zbrush export button.
Now all we need is a script to automate from zbrush and back to maya.
works perfectly fine on 2016.5
Of course, the new boolean algorithm introduced in maya 2015 is faster and more robust. With older version, you might experience some weird problems like shader lost or mesh disappearing. The autoUV used for zbrush export might give bad results too.
Hey there guys, apologies in advance for my stupid question but how exactly do I run this? I have followed Autodesk's instructions for both saving and running a MEL script but I get nothing. I'm sure I'm just missing something simple.
It looks amazing by the way
Hi Vexinglion,
You just have to put the DcBoolManager.mel in your maya script folder.
If you're on windows, it should be located here:
C:\Users\YourUserName\Documents\maya\YourMayaVersionNumber\scripts
then, restart maya and type this command in the command line (or in the script editor):
DcBoolManager;
You can also select the text and MM drag it to the shelf editor to create a button.Actually, i have some problem.
i click the icon or roll the scripts, there are no response.
Any error message or any pop-up windows. Other mel scripts are doing well, and I tired both 2016 & 2017 ver.
Have you any idea about this?
Documents/maya/2018/scripts/DcBoolManager.mel line 45: No object matches name:
It'd be great if anyone had a solution for this.
I cant see the code anymore and i lost my version.
But testing this one also.