Hiya, I'm making a house in the style of Oblivion: Here are the wires. Each different modular piece is colour coded so I can keep track of them: Cheers! :)
Hello forum! I've recently started playing with Houdini. I'd like to share with you this little procedural house I've been working on. I'm thinking of using this asset to create a library of low poly buildings :) I'm enjoying the procedural process very much! Cheers!Daniele
Hi everyone! Here's my next asset: The wizard's house. It is a WIP proyect. I try to keep a detailed handpainted style with a lowpoly budget. Feel free to comment ;)
3D model scene of the interior of a house. The blender add-on Archimesh was used, below I put some images of the scene and a few textures I done - Link to the Project (for more images): https://www.artstation.com/artwork/8EQxG Ground texture Painting detail Cloth texture
I applied to a studio and took an art test, I passed and they asked me to come down for an interview, and to take a in house art test. Has anyone ever had a similar experience? is this a norm for game studios? Thanks
Hey, just finished my Stash house apartment environment, inspired once again by shadowrun returns. Hope you enjoy it. More shots at https://www.artstation.com/artwork/YaaeXX
These are two images of a house that I modeled from an image I found on the web. I did this in the hopes of making it into a usable game piece. I am new at this, so please give me any pointers or feedback that you can that may help me out. Thanks.