not really much to crit at the moments. I'd say the archway has too many polys in the chamfer, but thats really here nor there.
I'm not convinced you need to model all of the wooden beams, though the polycount (woot) may be in budget, I believe you could be far more effecient with the modelling, let the texture do the work.
Replies
I'm not convinced you need to model all of the wooden beams, though the polycount (woot) may be in budget, I believe you could be far more effecient with the modelling, let the texture do the work.
-Adam
Thanks for such a quick reply.
I was under the impression that MMO's use alot of tiling textures that are re-used like crazy. That's why it has so much detail.
I deleted one edge loop from the arch as it wasn't really needed. Thanks for spotting it.