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New House model - critts welcome

MiragentGames
polycounter lvl 5
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MiragentGames polycounter lvl 5
a new house model i cooked up.

house_2.png
house2_2.png
pic3.png

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  • [Deleted User]
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    [Deleted User] insane polycounter
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  • MiragentGames
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    MiragentGames polycounter lvl 5
    actually i rendered this straight out of cinema 4D (same place i made it). i couldnt get it to import into the cryengine 3 so i said F*** it and did it there. Yes they are normal and spec mapped. Crazy bump works wonders. and tbh i absolutely REFUSE to use UDK. I've used it once before made a full demo and will never touch it again. Hated the material hierarchy, folder hierarchy and asset pipeline...Biggest headache EVER. Well atleast to me. Cryengine 3 is extremely straight forward and a bit more streamline If theres anything i wish CE3 had that UDK has is the material editor...its a bit lackluster; allowing you the ability to apply your maps and do prefabed material animations like grass, leaves, waterfalls etc. However theirs a "custom" option....i'll have to explore that a bit.
  • [Deleted User]
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    [Deleted User] insane polycounter
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  • MiragentGames
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    MiragentGames polycounter lvl 5
    hmm...sculpting my textures eh o_O? i normally only do that for characters...but on a texture like stone or brick...never thought of it.
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