Oh. You edited the first post. That's unusual. This makes it much more difficult for people to follow your progress, which means you're less likely to get good feedback.
The better method is to use a new Reply each time you post an update.
Optionally you can update 1 image in the first post to show a summary of your current progress. But that's not really necessary. The last reply by you is always considered the latest version.
Anyhow, I hope this helps you. And also I agree with Shounaks comment. Games don't use unique textures for each part, too wasteful. Trim textures are an important skill to learn.
Replies
http://wiki.polycount.com/wiki/ModularMountAndBlade
Another great breakdown here:
https://medium.com/@Shubham445/trim-sheet-detailed-breakdown-bd35c78d16c3
and thanks for the links as well @Eric Chadwick
Try doing this with trim instead.
Otherwise looking nice
The better method is to use a new Reply each time you post an update.
Optionally you can update 1 image in the first post to show a summary of your current progress. But that's not really necessary. The last reply by you is always considered the latest version.
Anyhow, I hope this helps you. And also I agree with Shounaks comment. Games don't use unique textures for each part, too wasteful. Trim textures are an important skill to learn.
Good luck!
https://polycount.com/discussion/91066/pirate-castle-udk/p1
This also happens to use trim textures, and the author shares lots of details about how things were made, could be helpful to you.