Making a new thread since I really need some feedback on this before i continue, I don't want to move on to animating if people don't think this will make it on the workshop how it is. People where complaining that it looked too similar to the hero Puck, but then i changed some of the shape and color, now I need to know if…
Hello good Sir. Bishobola. First of all - AMAZING work. I've scrolled throught all your dota2 items that you submitted(in steam workshop) - and all have some unique style with saved "spirit" lol of the original models. Just want to thank you for job you have done n talk about your masterpiece ---Warnings of the Obsidian…
Just submitted my first steam workshop item last night! 3 piece set for the ol natures prophet. I know there are a decent amount of items for this guy already but he's my favorite character to play at the moment so I couldn't pass up a chance to at least give it a shot. We'll see! hope you folks like it. (steam link)…
Hey it was really fun meeting all the people at TI, i'm wondering if people would be interested in a Skype Steam workshop channel/chat? There's a polycount Skype chat already but maybe a more focused workshop channel could be cool? i'd be happy to set one up! my skype is bennett_chris feel free to add me and we can get…
Hello fellow Polycounters! Some of you may have already visited the Hattery (kind of a stealth beta launch about a month ago), but I want to formally introduce it here and hopefully elicit constructive feedback as it grows. :) DotaHattery (http://www.dotahattery.com) is a WebGL-based website/webapp that provides real-time…
Welcome to our Dota 2 Monthly Community Competition #16 This month we are going to get back to SINGLE ITEMS! Items based on the heroes like Huds, Couriers or Wards will also be accepted, but they will not compete for the trophy to keep the competition even for everyone The theme this month is based on Dota 1 models, we…
Quick questions, what is the method you guys are using to render your item on its own? I was searching Dota2 last night to see if there is a way to render the item on its own, but couldn't find any such feature in-game. I then found a Dota2 Shader v2.3 here on the forums, tried it out in Max, but each time I applied my…
Hey Guys !! :smile: I´ve been trying to make a a Dota2 /LoL/Wow character /model, I researched and found that to make an easier and more detailed handpainted , what PRO´s usually do is to make a high model in Zbrush or whatever, they sculpt all the details and after that , they make a retopo. The magic becomes when they…
This post carries on from my previous one showing my WIP for the Shadow Blade build. http://polycount.com/discussion/198493/comp-entry-shadow-blade#latest This build will be created using the following image for reference and I have modified the model to accommodate electronics for lighting effects. Almost all the parts…
Polycount and Skybound have teamed up to bring you a contest that will meld the characters of Dota 2 with world of Invincible. <More to come. Specifically mention that this is not an official Valve contest and that entry to the market place for the winners is not guaranteed> THE BRIEF * This is a 3D modeling & texturing…