Welcome to our Dota 2 Monthly Community Competition #16
This month we are going to get back to SINGLE ITEMS!
Items based on the heroes like Huds, Couriers or Wards will also be accepted, but they will not compete for the trophy to keep the competition even for everyone
The theme this month is based on Dota 1 models, we decided to go for the Old Pandas! (they are not pandas anymore but some people remember them like that )
All of them have just one set on the store and they could benefit for some new items!
Heroes list:
Brewmaster
Earth Spirit
Ember Spirit
Storm Spirit
The competition
the idea of the competition is to create items in a friendly environment and with the feedback of the other participants to get the best result possible.
It is mandatory to post the work in progress, or else the submition will not be accepted!Prizes
We will announce the 5 best items in the end of the month based on the decision of the judges. The first place will also be winning a mini Greentooth trophy!
Getting your item displayed on the first post*Items with images bigger then 200 px and/or missing the name of the contributor will not be accepted till fixed Quote:
SET NAME by USERNAME
PHP Code:
or this one for 2 creators
PHP Code:
Code:
SET NAME by
USERNAME
set_name - name of your set, use equal as on the workshop
workshop_user_link - your workshop page, so people can browse your other items easily
Username - the name you think its easier to people find you, can be the one from polycount or the steam
item_link - the workshop page of your item
thumbnail_img - the image link of the thumbnail that is INSIDE your item page on the workshop
(the thumbnail is the one with 200 pixels wide, you can get from your items page or add Code:
/200x200.resizedimage
to the end of the link)
**itens with larger thumbnails will not be accepted!**
Rules
- open for teams of any size
- it is allowed one item per hero per team/person ( two or more items for the same hero made by the same team/person will not be accepted)
- everyone should keep posting feedback on other works, the feedback should be constructive
- it must be submitted to the workshop before the deadline but not before the start of the competition
- The item should be made on the month of the competition, its ok to continue one started earlier, but you should work most of it during the month
- the deadline is the last day of the month at 23:59 (since we live in different timezones, some submitions may be accepted couple hours after the deadline)
- From this month and the next ones, its mandatory to post the work in progress, or else the submition will not be accepted!
Tutorials/working in progress videoshttp://www.polycount.com/forum/showthread.php?t=123800Inspiring quotes
"It is absolutely insane the amount of top quality content that is being produced every single time here on Polycount. It's great to see so many cosmetics deliver not just on the technical end but also make for such great fittings in every other branch. You guys are doing an exceptional job and contests like this are only helping boost that exponentially. Brilliant stuff."
Wykrhm Reddy"It was bloody hard picking from this list, I honestly enjoyed all of the entries. Keep up the good work guys!"
Cyborgmatt
Wow, that's really awesome. Please keep us at Valve informed so we can help draw attention to the winners, progress threads, etc.
Some advice:
Try to give some attention to heroes that are under-served so far (in terms of amount of content).
The success of sets tracks well with the popularity of the hero. (Although popularity can vary between updates and as Icefrog changes balance.)
Look for heroes that the community seems to have trouble creating content for. Good work can really open up the design landscape and help people think about the dynamic range of potential designs.
Don't forget about single items (instead of full sets). Many of the most popular items in the game are single items. Mounts and weapons make good candidates for this, but it varies by hero.
Mix up these approaches. So maybe one month you do a popular hero and another month you do a hero that has few items.
-Brandon Reinhart (Valve)
I love you guys for doing this! Dota2 is my favorite game at the moment and Polycount is my favorite community! I'm very proud to be apart of such dedicated artists and I smile every time I see some Polycount work in game
-coots7Presentation
the presentation is a really important part on the workshop, save some time before the deadline for that. the first impression means a lot on the workshop.
If you want to fancy your presentation here is a the polycount logo over the aegis, there is no need of it to be used
http://puu.sh/1QtZyPrevious MonthsMAYAPRILMARCHFEBRUARYDECEMBERNOVEMBEROCTOBERSEPTEMBERAUGUSTJULYJUNEMAYAPRILMARCHFEBRUARY
Replies
Flare of the Burning Celestial by Shock and Rocket and hayes and The Horse Strangler
Scorched Katana of the Fire Dragon by Sukotto
Hibashi by Paskie
Wrathrax Blades by HEEHAW
Wooden Bracers by Ghostdetector
Monkey King Flail by Visigoth
Fresh Case by danpaz3d
Burning Kabuto by Voodoo [aka Baddcog]
guys, what you think aboute Brewmasta ult? small pandas remake. or items that can not be compile in game-client, can not participate in the competition?
It's more of a reference to their models in Dota 1, where all 4 listed above used the Pandaren model.
but i figures i would make some concept for a back piece for Brewmaster.
don't know which one of the two i like the most, i might even make both of them and make 2 different styles.
the gems/jewels are supposed to loo like the gems in the Three spirits update header.
Woo! First monthly contest I've participated in in awhile. Doing some swords for Ember!
http://steamcommunity.com/sharedfiles/filedetails/?id=267685580
Youtube Presentation:
https://www.youtube.com/watch?v=ucr3V26s4l0
P.S. Sorry that I am posting it here, its not for the competition just wanted to show it before I start thinking about the pandas Btw if someone has a cool idea and can do concepts I am up for a collab
GOOD LUCK TO ALL!!!
But Volvo WHY??? They make a very 'basic'/plain base mesh that would be VERY easy to customize. Then they add a couple tiny details that will clip and completely screw with the silhouette of said item
Oh well, I'm working around it. Not looking quite like i want but it'll do.
Got lucky though. Hadn't thought about searching the market place for items that aren't on the store.
Almost did another jug for Brew, after looking at market I see there are 3 more I didn't know existed. So that's pretty well covered.
Hey one thing I noticed is that the pattern that u placed on the top and the back shield is not really a pattern that u see on armors. The pattern is called Kufic and this specific pattern that u selected is usually seen in things like interior tiling of mosques or wood carvings as the pattern repeats two terms "Allah" and "Mohammad" in Arabic. And then when you cropped it into a circle u removed parts of each word so the pattern is somehow incomplete.
I know my comment is late again but I think u still can change the pattern if u think it's important.
i am not a moslem or anything i just thought it would fit the whole theme in terms of design very well, and actualy nearly nobody will be able to read it it just stands out a bit in the concept
I've got the lod0 basically fleshed out and a quick and dirty paint over.
The shape and silhouette of this staff are too simple in my opinion. I think you should redesign it while you havent put any more effort into it
Just because it is a simple silhouette that doesn't mean that it can not work. You should note of this badboy.
Sometime simplistic elegance is worth way more then complexity for complexities sake.
Yeah, that is why I said "in my opinion" I am not saying it wont work or no one will like it. He even doesnt have to listen to me. I am just sharing my point of view
Nice concept/idea. Not sure why Brew would have gems though. I guess they could be a 'container' for his ulti? I prefer the one on the right mainly because it looks like a spiritual element, which would make sens eto hold his 'spirits'.
The one with his head seems to.... ummm what's the word...contrived? egotistical? Like when people have huge paintings of themselves on their wall.
@Sukotto,
I like the detail going from one blade to another. Looks like ember swords might be hotly contested [big cheesy grin gif). scales down blade is a cool detail too.
@Shock,
I really like the orange colors on the hilt in the concept better. I know the gold matches the armor detail but...I feel the whole thing is too much brown not enough red/orange.
In the concept the gem looks like it's straight off the armor, but yours doesn't.
Are you going to soley rely on particles for the blade? I think poly blade would give it a much more solid feel.
@SMasters,
It's a nice staff. To me it feels like you kind of went right in between his original and his alternate one though. Doesn't make it bad but I don't know if it has enough originality to make it in game. I think it game it could be confused as either.
Detail is really small man, here is what I think
I will rework that. I like the 3 rows, but they make the spaces so small and I think the stitching has to stay, so two rows is probably best.
@Paskie,
Great idea. Can you get feet on it in the budget? I think even just some small 'pads' would add a lot. The bottom just feels too abrupt.
Definitely some meat is required
Here is a concept that I made for brewmaster.
Can anyone tell me how to mirror the bracers on brewmaster? I kind of want the bracers mirrored so its on both his hands (left and right) as well as being mirrored in the center of the bracer.
When you say mirror, do you mean in 3D programs?
I like the fur under in the first 3. But I think I like the strap and cloth in #5.
I would say stay away from using the Dota logo on items but... That was a no no in TF2 for quite awhile but now a lot of items use it (tf2 logo of course).
As far as mirroring, You won't be able to mirror uv's with a logo, that part could be separate. It's a small piece so I don't think you need to mirror the uv's personally. Problems would include easy pattern recognition.
If you do you would basically just model and uv map half of it, then clone/mirror (depending on program could be one or two tools required (clone tool with mirror settings)(mirror tool with clone... Don't use 'instance')
For the other arm you can just set pivot to 0,0,0 and mirror a clone. It will probably land right where you need it. (again a copy NOT an instance)
Then you can either rig both items and export at once or combine them into one object and rig. (I think Dota/Tf2 prefer two objects)
Might have to reset xforms/pivot/scale (a mirror is just scaled at -100%)
Then when all done you can delete the mirror, make another mirror that is a 'copy' (best not to try and attach an instance to the original) for the final game version.
attach the original and the mirror copy, then mirror copy that for the other arm.
That's an awesome idea man! I'd recommend lowering the Hibachi grill so it won't clip with his weapon. Perhaps if you had it hanging off his waist?
Just to warn you guys, i may have some issues on the end of the month so maybe things will get slower... im going to frankfurt for the ESL in the end of the month and after seattle for Ti4.
Maybe i will shout for some help as i did last year =]
Making progress on the ember sword.
looking really nice!!!
I would say to make the lion fur less even, but since it is a weapon and not a live animal, it still fits nicelly
Some cultures used to draw or sculpt animals with even details so it fine, great work =]
Its personal, but the blade being so straight bother me a little, jsut because i preffer at least some curve in it
pls give some advices 'cos they are really important for me
thx
Hey FiNNicK, make bigger screenshots and even better idea would be to upload images from your 3D program so we can see the 3D model in greater detail. At the moment I cannot say anything because I do not see anything
I mean seriously, the image is 494x426 even if I scale it with CTRL+PLUS it stretches.
To give crits we need to see close up, maybe wires, etc...
It looks OK for a tiny pic but even the in game particles block half the geo.
One thing I also notice on the blade is the scales are pretty deep. I think they should be closer to slight engraving like the swirls in the flame. That's how the concept strikes me. Also, the blade in concept has waviness between the flat and the sharp.
Not really a fan off the scratches. Maybe one or two big sharp angles, nick in blade?
Took some advice and changed the stitch amount/size. Was good crit.
This is a quick bake, normal and ao. 500 poly (lod0). need to lighten the colors mostly. Rebake the poly paint. Then all those mask layers...
Can also probably crunch the polys and do some kind of back piece. Probably just a cloth that matches his skirt. Without hat on back it is a bit bare. Any ideas? Maybe an armor plate? I'm blank on it atm.
It really does need the curve, without the curve it just looks like a dagger.
Also, I think the fire part should be connected kind of like this:
It just looked a little weird to me.
@Badcogg
I don't know really why you put a bunch of x's on the helmet so I did a little research. The back of the helmet that guards the neck portion is called shikoro its described as a neck guard composed of multiple lames
I'm not 100% sure what the yellow parts are that you've made, but I think they are suppose to be some sort of stud.
Here is some progress with my bracers. It's a little hard to see the bracers because the color blends with the fur but I'm planning on having the wood painted like brewmaster's barrel. I just didn't paint it in because I find it easier to use 2d surfaces for detail.
Of course they are exaggerated to keep the details large and easy to see.
I'm thinking of moving the threads on the top down so they go under the bottom lane... That might make them seem to connect better too.
Also not sure, maybe I should change the color... They won't have the same specular as the metal but maybe it's still too similar.
arm guards are looking pretty good. Maybe larger studs?
Here is the weapon I am working on. I think I am getting obsessed with the detail maps
In-game Video:
https://www.youtube.com/watch?v=IMUzpM_A7mY
Here are my initial concepts for Brewmaster's flail, hard part is deciding what concept to go with. My two favourite are the palm strike and monkey king bar flail.