This seems a bit of a daft question, but I've imported a model from 3ds Max to Marmoset and positioned it using the parent/group node it creates. I'm in the process of making iterations to the mesh in 3ds Max so need to continually re export the model. The problem i have is when i go back to view the asset in Marmoset its…
Welcome to the Tracker Knife Tutorial Series. Click the image above for the preview video. I'd like share with you some tutorials I've been making to answer a few questions people have been asking about modeling, texturing and baking. It's a production focused series of tutorials exploring my workflow and pipeline involved…
Hi guys, I'm pretty new to making assets for games so do forgive me for my lack of knowledge! I've recently picked up Marvelous and got carried away making various military assets. I built a Load Bearing Vest with multiple layers but when preparing the low poly model for baking/texturing, I'm met with a ton of issues.…
Am watching the YT vid about photogrammetry from the Star Wars Battlefront team and they mentioned this, the issue of reconciling the look of assets derived from photogrammetry or scans with assets created the old fashioned way. I'm still watching the video, but they aren't going into much detail on any subject so I don't…
Howdy Polycount folks! Over the last few years I've been trying to create some medieval assets and sell them online. I went way overboard and made 11 weapons in 5 different unique styles, so 55 models in total. When I first started making them, I was more concerned with the model rather than the textures. However, I…
On a AAA game: the publisher is likely to assume that all the assets are OK and will be kept, until the publisher decides to change the narrative or some such, so that the assets are no longer needed for the game. The developer is more likely to want to dump all the prototype assets, because they are often made in a…
Hi, I am in the process of learning to create low poly, hand painted game assets. I have worked as a modeler creating 3D animated TV commercials for more than 10 years, and would like to try something new. What I really like are low poly, hand painted game assets (like in World of Warcraft ect), thats what I'd love to try…
Hey all, I'm trying my hand at making stock game assets for devs to buy. I'm trying to find good guides and articles to get me familiar with the best methods and practices for preparing and selling assets for the best revenue. I'd appreciate tips as well. Actually I remember a cool article somewhere that had graphs that…
Introducing Baked Blender Pro Suite: Elevate Your Digital Art Workflow! Hey fellow artists and Blender enthusiasts! I'm thrilled to announce the launch of Baked Blender Pro Suite, a Blender plug-in designed to make your digital art creation process a little bit more fun. Whether you're a seasoned artist or just getting…
Dark Blender: the ultimate tool for game asset creation: https://vimeo.com/151433064 Hi, i agree the name of this topic sounds weird but it is actually true, i have made a script able to generate a game asset and the textures ready to be exported to your favorite game engine in one click from your high poly. This project…