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Marmoset Re-loading Assets Help!

3D4D
polycounter lvl 6
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3D4D polycounter lvl 6
This seems a bit of a daft question, but I've imported a model from 3ds Max to Marmoset and positioned it using the parent/group node it creates. I'm in the process of making iterations to the mesh in 3ds Max so need to continually re export the model.
The problem i have is when i go back to view the asset in Marmoset its re positioned the asset back to 0.0.0
I have a lot of modular assets so i'd like to see them positioned in Marmoset and don't wish them the re-set back to 0,0,0 every time i make an edit in 3ds Max, is is possible to stop this from happening.

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  • EarthQuake
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    I tried this out but was not able to reproduce the problem. Can you make sure that you're using the latest (3.03) version of Toolbag?

    Here are the tests that I tried:
    1. Moving the file reference object and reloading
    2. Moving a mesh object (nested in file reference) and reloading
    3. Renaming the mesh object and reloading

    In all instances my Toolbag set transforms were retained with both OBJ and FBX files. If you're still having problems, please provide detailed instructions on how to reproduce the problem. Thanks!
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