Dark Blender: the ultimate tool for game asset creation:
i agree the name of this topic sounds weird but it is actually true, i have made a script able to generate a game asset and the textures ready to be exported to your favorite game engine in one click from your high poly.
This project is called Dark Blender, i am working on it since october. It does a serie of actions to create the best model and texture possible. Here you can see a demonstration, i have selected my Dota high poly and run the script and i get my low poly with a greyscale texture and a lighting is created arround my model to see the normal map and the spec.
Download Dark Blender: http://linko.projects.free.fr/dblender.zip
Official topic: http://blenderartists.org/forum/showthread.php?383624-Dark-Blender-
Once the script has finished to create your asset, the Node Editor will display your greyscale that you have to set and replace in the Albedo slot of the preapplied GAMEPREV shader. You can also use it for the spec (a dark texture is used by default). Blender will switch in Painting mode and open the Colorization layer, you will be able to paint directly on your model, the layer is set in overlay mode. Each time you will press Ctrl + Z you will see your final albedo being updated in the compositor or Viewer Node.
The script will not only generate your game asset, you are able to set your desired polycount and if you select multiple high poly it will merge them together into one low poly that matches your polycount and keep your original high poly. For example here i set the polycount at 650 and select the sword and shield, i get a low poly at 645, it will never exceed your polycount limit. Also the node editor has premade nodes to change the image ratio from 2048*2048 to 2048*1024 or 1024*2048 by simply umuting them.
But that's not all, it will unfold your model and try to get the highest texel density possible for your textures, it will also unfold half of your model if it is on the X axis to maximize the details you can bake.
Basically the only thing you have to do once your high poly is finished is to paint on your generated greyscale in real time and/or to use gradients to color it. I have included 20 gradients from Dota to color rocks, wood, skin, grass, dirt, etc!
The SSAO is enabled and tweaked to allow you to see a preview of your cavity map.
Dark Blender comes also with new sculpting brushes, painting, base meshes and tools. You can generate the seams for your hard surface model, fix ngons, normales, unacessary edges, optimize the texel, resymetrize all in one button. There is also tons of tweaks to make Blender faster.
So what are you waiting to create a game asset in a matter of seconds?
Download it for free here: Download Dark Blender
And it comes with tutorials, ressources and other bonuses!