Welcome to the Tracker Knife Tutorial Series.
Click the image above for the preview video.
I'd like share with you some tutorials I've been making to answer a few questions people have been asking about modeling, texturing and baking.
It's a production focused series of tutorials exploring my workflow and pipeline involved in creating a weapon asset for a modern game engine.
Hope it helps some of you.
I have described my process split over multiple videos including -Part 1 :
// Modeling the High poly asset: smoothing & topology tricks to ensure accuracy and eliminate pinching
Part 2 :
// Modeling the rest of the High poly asset: Creating the handle and screws
// Modeling the Low poly asset: tips & tricks for optimization and efficient polygon usage
// Unwrapping: Making the most of your texture sheets and reducing stretching
// Baking: How to create a great normal map bake using 3ds max & XNormalPart 5A:
// Texturing: Tips on building textures of different surfaces, adding wear & tear plus dirt and scratches.Part 5B:
// Spec & Gloss: I focus on creating a great spec & gloss map
Here is the full playlist - so you can watch the full series.
Hope you enjoy and get something out of it.Watch now