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Tracker Knife - NextGen asset tutorial series

polycounter lvl 7
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Harford polycounter lvl 7
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Welcome to the Tracker Knife Tutorial Series.

Click the image above for the preview video.

I'd like share with you some tutorials I've been making to answer a few questions people have been asking about modeling, texturing and baking.

It's a production focused series of tutorials exploring my workflow and pipeline involved in creating a weapon asset for a modern game engine.
Hope it helps some of you.

I have described my process split over multiple videos including -

Part 1 :
// Modeling the High poly asset: smoothing & topology tricks to ensure accuracy and eliminate pinching


ThumbPart1-s.jpg


Part 2 :
// Modeling the rest of the High poly asset: Creating the handle and screws

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Part 3:
// Modeling the Low poly asset: tips & tricks for optimization and efficient polygon usage
// Unwrapping: Making the most of your texture sheets and reducing stretching

[ame="ThumbPart3-s.jpg[/ame]

Part 4:
// Baking: How to create a great normal map bake using 3ds max & XNormal

ThumbPart4-s.jpg

Part 5A:
// Texturing: Tips on building textures of different surfaces, adding wear & tear plus dirt and scratches.

ThumbPart5a-s.jpg

Part 5B:
// Spec & Gloss: I focus on creating a great spec & gloss map

ThumbPart5b-s.jpg

Here is the full playlist - so you can watch the full series.
Hope you enjoy and get something out of it.


Watch now

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