Hey guys, I thought I'd try a smaller environment and focus on a concept rather than a larger environment. I'm basing this environment off of the work done by Ward Lindhout: And this is my current progress: Very early stages, any critique let me know :)
OK, so i have a background image i am using for reference right? it's in the front view. whenever i go to user, perspec....whatever, the model is no longer lined up correctly with the reference when i try to go back to front view. anyone experience this before?
Morning fightfans. I'm using max7 at work, and rendering out textures and normal maps. They appear fine in the preview window, but I have noticed that all the outputs that are saved (with padding etc.) are pure black. Any ideas? Have I toggled a "make black images" output or something?
Hey guys, sorry I didn't get chance to do last weeks theme but how about a short dialogue scene this week? I don't do a lot of these so I for one am definitely in need of some practice on them. Probably best to just keep it as a single character considering the time constraint but do whatever you want. If you'd rather…
So this is my first attempt at modeling a weapon. I used a few different references. And because I could find a set of references showing all of the parts good I pieced them together a bit trying to make it look right. Here and here are the two main references I used, I had many others that I used as well. I plan to do the…
I am taking the practice exam first, and if all goes well, the real certification as well. Looking for any tips for the test. I have taken 2 professional courses via a company called New Horizons (learned about this site from the educator), and have a Bachelors of Fine Arts emphasis Graphic Design under my belt already. I…
I haven't found a decent windows-classic-ish aero theme yet, but you can tweak the window color in Win 7 pretty easily. Right click desktop-> personalize Window Color-> Show color mixer, pick the color you want there
Hello there~ Just finished the textures on this house I build a while ago. Let me know what you think, I could you some crits. The front wall is pretty obnoxious now that I look at it, ill fix that.
I'm looking for a plugin or program that will achieve the same effect of the polycrunch tool for 3dsmax. I would like to import my high poly mudbox models into maya in order to construct the low poly mesh for normal mapped characters, etc. Also, if anyone can point me in the direction or describe an effective workflow for…