Hi all! I am participating in Blizzard's challenge for the environment section. This is what I have so far. Its set near the village of Pyrewood. The story behind it is that a huntsman/mercenary killed the residing orc and now lives within the skull. It would be a sort of a boss fight. Im not certain if it has a world of…
Thought I would post my Retrogasm entry here too for the sake of visibility and critique. I'll be making Yurnero, the original Juggernaut from Dota 1/Warcraft 3. I'm looking to make him in the same style as Heroes of the Storm so I've been using a lot of the Orcs in the game for reference. Anyway, I just got everything…
I've started this WOW inspired character a few months ago after I've made a quick sculpt of an orc head. The high poly was made in Zbrush and Marvelous Designer with a little help from 3ds max too. The low poly was made in Topogun, UVs in Rizom VS, textures in Substance Painter and Photoshop and finally baked and rendered…
UPDATE: So I saw The Hobbit the battle of the five armies and absolutely loved it. But one of my favorite parts of the movie and the last hobbit film was BOLG son of Azog. personally one of my favorite orc designs in recent memory. His armor, his face, the metal coming out of his body I just loved all of it. So I've…
hi, i was interested in the new skin/eyes/hair shaders in UE4 and being a huge RLM fan a portrait of choice was clear, especially for Plinkett's aversion to cgi :) this is one of many ''as long as it's fun'' projects and a good break from elves and orcs and spaceships. the face is using a morph/bone hybrid, it works ok so…
Hello everyone! I'm Dany Rivera AKA Dany Comics and I'm a character designer and comic book artist trying to develop my portfolio in Visual Development and Concept Art. I'm really excited to show my work and receive feedback to improve. I consider myself an easygoing person so feel free to reach out for any reason! I love…
Hey Everyone, To mark this new animation forum, I'm re-posting my post from another thread. I hope that's ok. :) Animation can take a long time so rehashing an old thread is all I have for now. This is my show reel displaying my work through 2014. Some of the projects include Orcs Must Die! and Age of Empires Online. The…
I was part of the big layoff at Vigil Games 2 weeks ago and now really need to update my folio of personal work. My plan is to take some of the more decent items from my assortment of WIPS and finish them up publicly, if possible, over the next month and a half while I continue to look for work. Trouble is, I cannot decide…
Hey all, tought i'd start a new thread to post my projects, my main aim is to push my skills further and build a new body of work for my portfolio to be more character art oriented and maybe some props too. My aim is to produce at least 6 portfolio worthy projects this year and get rid of the old stuff so all c&c is…
Our small team is attempting the impossible. A MMORPG with custom game engine. The genre is a sci-fi space conquest type game. The unique idea behind this game engine is that you can fly from space and land on the surface of a planet. You could also walk on the surface of a ship in space with local ship gravity and then…