hi,
i was interested in the new skin/eyes/hair shaders in UE4 and being a huge RLM fan a portrait of choice was clear, especially for Plinkett's aversion to cgi
this is one of many ''as long as it's fun'' projects and a good break from elves and orcs and spaceships.
the face is using a morph/bone hybrid, it works ok so i'll move on to model his hair and a hat.
here are some tests in unreal and a max rig, i included the early phone footage because it's especially creepy
https://youtu.be/EKZ2rxTmueU
here's a quick sculpt, the illustration on the right is the only ''official'' image of him so adapting it in 3d was quite a challenge, and very unnecessary lol