It's great to see Tim Miller’s emotion as he unveils the project Blur Studio has been working on for the past three years - Secret Level @ Gamescom 2024. It’s clear he’s thrilled to return to his true passion—creating high-fidelity game cinematics—this might be due to dealing with the complexities and politics of…
Hey guys... I know I've already mentioned it but my studio is closing in a couple of weeks and I thought I'd share this story. Food for thought. Dan's article is spot on and gives a good insight into the industry here in Adelaide. http://tsumea.com/australasia/australia/news/020910/a-plea-to-save-krome-studios-adelaide Btw…
Been working on bunch of scenes for updating my portfolio seriously. This is one I started last night, based on a awesome concept from FION LIM Here is my current scene in Blender after 1 sitting: I really like the Architectural Sketch look .. so I will keep the textures the same.
Hello Polycount, I haven't been on here for yrs! Now I'm back and rusty (or wasn't good to begin with) so I'm ready to get better. I've been listening to Flipped Normal on Youtube and they emphasized the importance of your foundation over just learning softwares. That really stayed with me and now I'm taking on this…
So i decided to go back to the basics to form a better understanding of the modelling/texturing process all i have is this so far the tops have no polygons yet any tips as to how i should proceed topology wise is appreciated
I was not able to render the thing in cycle because somehow this old think-pad is always overheating. so, concerned about the health of my only thinkpad, i decided to just take a screenshot of the material viewport and aplly the style via PS.
Thanks guys glad you like it. Texturing was a focus for this little study but the shader does do a lot. From what I have seen shaders like this are the closest thing I have access too that seems to match what next gen engines will be capable off.
Trying to improve my anatomy so created this guy. Hoping to get some advice on what to improve and what is wrong anatomy wise. Personally I was hoping for some guidance and help on the head, in general with the proportions and what Im doing wrong. Thanks!
I'm looking for a 3d model that resembles the modern Family Feud studio. This would not include the audience portion of the studio. If you are interested, please e-mail me at grishamtool@gmail.com.
Hi all! This is my first post.The goal of this project was to improve my habilites of sculpting, texturing and shading. Trying at the same time to get a realistic character for videogames! I've learned a lot with this and I have really enjoyed doing it. Zbrush and 3D max for the model, substance painter for textures and…