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Real time bust study

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Hi all! This is my  first post.
The goal of this project was to improve my habilites of sculpting, texturing and shading. Trying at the same time to get a realistic character for videogames!
I've learned a lot with this and I have really enjoyed doing it. Zbrush and 3D max for the model, substance painter for textures and rendered in marmoset toolbag.

Hope you like it!!
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