Alright so been struggling with figuring this out for a few hours with no luck so thought I'd throw this up here. This is after searching through this forum and several others for similar problems of which none of the proposed solutions have worked for me. I have a character head I modeled in max, brought into zbrush,…
Hey I just finished my Sophmore year as a Game Art Major at LCAD. This was a class assignment for Autodesk. The theme was a post-apocalyptic world where mankind lived underground due to a nuclear fallout. Scientists created a science-research vehicle (The Arch II) to send back up to collect vapor and ground samples. I…
Hello! Im looking for a new graphics card for my pc since i have noticed that new versions of Maya viewport has lots of good looking stuff that consumes more gpu power that i currently have. And i'd like to try out some gpu rendering as well in the future (octane, redshift). At the moment, mayas viewport starting to be bit…
Hey guys, just thought I'd share some new HDRIs I uploaded yesterday: Those are a few of my favourite ones, but there are a couple more if you're curious: https://hdrihaven.com/bundle.php?b=roads_01 This now brings the total number of HDRIs on HDRI Haven to 65 - you can see an expansive list here. They're all available for…
First time posting WIP here. This is one of my portfolio projects I have been working on. Resurected it recently since I lost my job and need some good portfolio peaces to show. I havent dont any tanks/APC's so I would LOVE some feedback/critique! Basically this is a "near future" Russian APC design I came up with.…
Hi Polycounters:) I have been learning 3DS Max over the last few months and wanted to do an asset that I could put some high-low poly, Max/zbrush action into practice, as well as hopefully some texturing and rendering in Marmoset. I really wanted to do some cool vintage/retro/antique-y model, and have seen a lot of awesome…
My name is Daniel Briggs, I am 22 years old. I am a character artist currently residing in Orange County, CA. My goal was to create a character that could be rendered in real-time; One that could be used in a video game engine. I modeled a high poly sculpt using Zbrush, topogun, and 3ds max. Which I then converted to a low…
Wow...I've been sooooo lazy in the art aspect of things lately...I havent really done anything big since my Predator back in April/May!! Well I'm organizing a mod for BF2 known as Brace for Impact. I'm not really doing a recuiting message here yet (However I DO need a staff. So far it's just about 3 people including…
Hi, This is meant to become a next-gen version of Samus' Gunship from Metroid Prime 2: Echoes. I own the statue from first4figures, so I thought this would be a good exercise. Now that I'm familiar with the model, I can say that whoever did the physical model got a bit lazy with subD modeling :P My version is a personal…
GRAPHICS PROGRAMMER Starbreeze and OVERKILL is looking for a graphics programmer to join our kick-ass team. Job description: As graphics programmer you will be responsible over the rendering pipeline of our in-house engine. The post requires you to work out of your own initiative, looking for oportunities to improve the…