Hi Polycounters:)
I have been learning 3DS Max over the last few months and wanted to do an asset that I could put some high-low poly, Max/zbrush action into practice, as well as hopefully some texturing and rendering in Marmoset.
I really wanted to do some cool vintage/retro/antique-y model, and have seen a lot of awesome vending machines/jukebox models that I didn't want to copy. So I found this cool little slot machine, that I thought would be good to practice both Turbosmooth modelling in Max, and sculpting in Zbrush, and which also has a wide selection of materials.
![watling_01_ref.jpg](https://lh6.googleusercontent.com/-T4H66NWZmKo/Us51U9t6YUI/AAAAAAAABzQ/QqjxDIxHkTg/w842-h555-no/watling_01_ref.jpg)
This is what I have so far in Max: (sorry for small images, I will render larger images next time)
![FS_wire_01.JPG](https://lh4.googleusercontent.com/-QTEyPsG6YBE/VFEG72BEFvI/AAAAAAAAB7k/Yy6J9Wh-Xso/w816-h555-no/FS_wire_01.JPG)
![Rz87bhgU72PPD2txdbo8XOG8rBtGL1dXjdt8m3JtMpk=w838-h555-no](https://lh6.googleusercontent.com/Rz87bhgU72PPD2txdbo8XOG8rBtGL1dXjdt8m3JtMpk=w838-h555-no)
And a couple of quick renders with turbosmooth
![FS_turbo_01.jpg](https://lh5.googleusercontent.com/-jbaSMPq9WeI/VFEG4uNqnjI/AAAAAAAAB7c/z9xeohHXU8U/w492-h380-no/FS_turbo_01.jpg)
![J1MCmyKlyKSFssyNJyqBgQTMAtRXrP_PNmfa1ECOJP8=w700-h555-no](https://lh6.googleusercontent.com/J1MCmyKlyKSFssyNJyqBgQTMAtRXrP_PNmfa1ECOJP8=w700-h555-no)
This is the basic body, I still need to do the coin placements and the eagle base in Max before I take each piece into Zbrush to sculpt the details.
I have a few problems with the turbosmoothed mesh at the moment though. I am not sure whether to spend a couple more hours in Max to try and fix these, or if it would be faster in Zbrush. I'm not exactly a Zbrush pro though.....
![FS_fix_01.JPG](https://lh4.googleusercontent.com/-3W1aH5Pnkms/VFEK-s8pwmI/AAAAAAAAB8I/QxMyzC9UIoU/w640-h480-no/FS_fix_01.JPG)
![GVzq-SeikjHKEf67Q8YoExgNJ1Uxj7mKT7w05_byFb8=w640-h480-no](https://lh3.googleusercontent.com/GVzq-SeikjHKEf67Q8YoExgNJ1Uxj7mKT7w05_byFb8=w640-h480-no)
The problems are all on that top fruit-roll-coin-entering part (technical name). It was the most difficult to model, and as it was on a slant, it was a major pain keeping all the faces planar to each other. So that and the jointed areas are the biggest issues.
Next:
Place Coins
Eagle Base Mesh
Fix Issues
Thanks for taking the time to look, C&C very welcome!