Hi Polycounters:)
I have been learning 3DS Max over the last few months and wanted to do an asset that I could put some high-low poly, Max/zbrush action into practice, as well as hopefully some texturing and rendering in Marmoset.
I really wanted to do some cool vintage/retro/antique-y model, and have seen a lot of awesome vending machines/jukebox models that I didn't want to copy. So I found this cool little slot machine, that I thought would be good to practice both Turbosmooth modelling in Max, and sculpting in Zbrush, and which also has a wide selection of materials.
This is what I have so far in Max: (sorry for small images, I will render larger images next time)
And a couple of quick renders with turbosmooth
This is the basic body, I still need to do the coin placements and the eagle base in Max before I take each piece into Zbrush to sculpt the details.
I have a few problems with the turbosmoothed mesh at the moment though. I am not sure whether to spend a couple more hours in Max to try and fix these, or if it would be faster in Zbrush. I'm not exactly a Zbrush pro though.....
The problems are all on that top fruit-roll-coin-entering part (technical name). It was the most difficult to model, and as it was on a slant, it was a major pain keeping all the faces planar to each other. So that and the jointed areas are the biggest issues.
Next:
Place Coins
Eagle Base Mesh
Fix Issues
Thanks for taking the time to look, C&C very welcome!