My name is Daniel Briggs, I am 22 years old. I am a character artist currently residing in Orange County, CA.
My goal was to create a character that could be rendered in real-time; One that could be used in a video game engine. I modeled a high poly sculpt using Zbrush, topogun, and 3ds max. Which I then converted to a low poly model. The entire character shares 1 UV space and the final textures were 2048*2048. Final renders were done using the Marmoset Engine.
This character is based off of a concept from Diablo 3, I wanted to make a character that stayed true to the concept, and true to the Blizzard art style. I feel like I have accomplished that.
My textures are 100% hand painted. Poly paint played a huge role in this process. Check out my website for higher res images of the textures!
www.3dbriggs.com![2.jpg](http://i931.photobucket.com/albums/ad156/DBriggs714/2.jpg)
![3.jpg](http://i931.photobucket.com/albums/ad156/DBriggs714/3.jpg)
![Turn.jpg](http://i931.photobucket.com/albums/ad156/DBriggs714/Turn.jpg)
![Turn_Wire.jpg](http://i931.photobucket.com/albums/ad156/DBriggs714/Turn_Wire.jpg)
![Wire_CloseUp.jpg](http://i931.photobucket.com/albums/ad156/DBriggs714/Wire_CloseUp.jpg)
![1.jpg](http://i931.photobucket.com/albums/ad156/DBriggs714/1.jpg)
![Wire_MidRange.jpg](http://i931.photobucket.com/albums/ad156/DBriggs714/Wire_MidRange.jpg)
This is my final high poly sculpt. The proportions are much wider than the final low-poly version. I tried to make the character seem really strong and powerful in my sculpt.
![test02.jpg](http://i931.photobucket.com/albums/ad156/DBriggs714/test02.jpg)
![CloseUp01.jpg](http://i931.photobucket.com/albums/ad156/DBriggs714/CloseUp01.jpg)
This is my High Poly sculpt rendered using several different mat caps, and some poly-paint. I comped everything in Photoshop and did some post work as well. This was a test to practice my hand painted textures.
![PaintOver_Concept.jpg](http://i931.photobucket.com/albums/ad156/DBriggs714/PaintOver_Concept.jpg)
High Poly sculpt of the character's head.
![Head_HighPoly.jpg](http://i931.photobucket.com/albums/ad156/DBriggs714/Head_HighPoly.jpg)
![Head_High_Textured.jpg](http://i931.photobucket.com/albums/ad156/DBriggs714/Head_High_Textured.jpg)
Originally 2048*2048 - Diffuse, Specular, Norma, Alpha
![Textures.jpg](http://i931.photobucket.com/albums/ad156/DBriggs714/Textures.jpg)
This is the concept from Diablo 3 created by Blizzard Entertainment:
www.3dbriggs.com
Replies
Good stuff though dude, nice work.