So I use Maya for my modeling and texturing, and then my team uses Unity. So I am not a Unity expert, but I'm having to test out textures before sending in my final. I made my normal in photoshop and it is saved as a .tiff. The mesh is .fbx. When I import my texture will come in but the Normal map does not. And for some…
Hey all. I commissioned a rigged model in Maya and I'd like to export it to Unity. However when it comes into Unity, parts of the model go missing. (A leg, helmet, etc.) So I tried deleting the non-deformer history but that ends up doing the same thing and getting rid of parts of the model. The only thing that works is…
Hey there guys! I see there's not many projects done inside of Unity around here, or at least I haven't seen that many of them. I'd like to share some screenshots from my latest environment done in Unity. It's supposed to be kind of a "portable" (or temporary) military base that the soldiers have set up somewhere in the…
Greetings gentlemen, I've ran into a question regarding colliders in Unity. I'm buidling a static house asset. As far as I know, the best way to sort out collisions is to make a compound collider from primitives in Unity. However, I need quite detailed collision model plus I feel more comfortable doing collision meshes in…
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Thanks for the replies and advice..... prefabs sound like the way to go, I'm sure I'll be back with more Unity queries... The Unity community seems to be growing pretty quickly, would be good to have a Unity specific area here like there is for UDK and Cryengine.
Thanks! This is really just for practice/learning new things, but I would like to get in the habit of producing work that would be appropriate for games. Any advice along the lines of polycount for games is much appreciated as I really don't have a "feel" for that yet. Thanks! This actually leads me to some other…
Hi, I have a big problem with my model. I created it in Maya. It has a main body and a leotard as clothing with is attached to the main body of my model with a Wrap deformer. It works fine in Maya. Problem is that the wrap deformer means nothing to Unity so it doesn't work. Now, the clothes do not move with the model.…
Hey. Just something little I've been working on. I'm kinda new to Unity and I'm trying to practise as much Unity essentials as I can. The water is animated with an offset spritesheet script, although there are some seam errors for now. I set the project quality to 'Fantastic' but the SSAO and Soft shadows appear noisy and…
CLIENT : 926.MICHAEL PROJECT : UNITY GAME EFFECTS CATEGORY : GAME DESIGN VFX refers to the
procedure of creating imagery using live action captured with film making. Visual effects deal with
the consolidation of real-life footage and computer-generated imagery (CGI) to make
situations, which looks sensible; however, would…